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Library Creator Crashing in Vista?
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twusername
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Posted: Sunday, March 2, 2014 at 8:09:34 PM | IP Logged

edited by: twusername on Sunday, March 2, 2014 at 8:11:00 PM
 
Hi,

I made a 3D structure (;simple textured box) in Blender3D, then exported it out as an .X file using the DirectX exporter(;built-in).
Loaded that and the 512x512x tga texture and 128x128 tga icon photo into LC.

All worked great. No errors. Loaded fine.

But when I click on Create Library and its creating it, it crashes?

Im using the 2002 Library Creator from here- http://ea.easports.com/platforms/games/tigerwoods2002/downloads.jsp
And using Vista btw.


Any ideas why its crashing or help? 
 
 
 
 

 
Gunpower61
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Posted: Monday, March 3, 2014 at 11:57:25 AM | IP Logged

I am not a library creator specialist, but i found this post, maybe it will help:

You will need LC2002. It'll work fine with the 2002 game demo. All here:
http://www.easports.com/platforms/games/tigerwoods2002/downloads.jsp
You will get some error messages and the program will crash after compiling a lib, but that is normal for this configuration. One thing you have to be aware of is that you have to tweak the texture settings. In your library open the textures tab, right-click on a texture and select "edit". In the window that opens next, click "render properties". A new window will pop up where you have to check "Clamp U(for skirts)" and uncheck "structure". If you don't, the CA will treat the texture as a terrain texture and your structure will show up all black.


Note: you will find the full topic here: http://www.coursedownloads.com/forum/posts.asp?post=6641&forum=14 
 
 
 
 

 
twusername
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Posted: Monday, March 3, 2014 at 9:49:25 PM | IP Logged

I need help! Keeps crashing, no output.

I am using the 2002 LC from here- http://ea.easports.com/platforms/games/tigerwoods2002/downloads.jsp
It doesn't have those options when you right click on the texture.

I clicked info on the LC from the 2002 game and it says- Pga championship golf library creator 1.1


What 2002 Library Creator are you using???

I attached two photos showing the different menus, labeled. Ones the 2002 LC from the disc, and the other 2002 LC is the one you download from the site. 
 
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jmeier
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Posted: Monday, March 3, 2014 at 10:45:52 PM | IP Logged

Neither one of those is the 2002 LC that any of us use that I know of. This is what it should look like. Also, I am not sure if you can use an x-file. As far as I know, it needs to be a lightwave obj

 
 
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twusername
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Posted: Monday, March 3, 2014 at 11:54:34 PM | IP Logged

?? lol Where did you get that 2002 Library Creator?? Could you send it to me?
Thanks 
 
 
 
 

 
argon
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Posted: Tuesday, March 4, 2014 at 2:13:58 AM | IP Logged


twusername said:
"?? lol Where did you get that 2002 Library Creator?? Could you send it to me?
Thanks"
He said from here
http://ea.easports.com/platforms/games/tigerwoods2002/downloads.jsp 
 
 
 
 

 
twusername
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Posted: Tuesday, March 4, 2014 at 12:03:15 PM | IP Logged

?? Can someone download it from that link and double check to see if it's the same version?
I have the one from the disc and from that link and they don't have the "Misc" or "Input/Output" categories!

Please point me where to get it or P.M. me kindly. Thanks!!!! 
 
 
 
 

 
jmeier
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Posted: Tuesday, March 4, 2014 at 4:49:31 PM | IP Logged


twusername said:
"?? Can someone download it from that link and double check to see if it's the same version?
I have the one from the disc and from that link and they don't have the "Misc" or "Input/Output" categories!

Please point me where to get it or P.M. me kindly. Thanks!!!!"


Is there a reason you are wanting to use the 2002 LC instead of the 2006 LC? 
 
 
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Stylar
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Posted: Tuesday, March 4, 2014 at 5:45:22 PM | IP Logged

Library creator uses .obj file format and not .x format.Probably the reason why the LC crashes. 
 
 
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twusername
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Posted: Tuesday, March 4, 2014 at 6:05:53 PM | IP Logged

The 2002 Library creator has better lighting/shadow output, and some say it's the only one that really works for 3D objects. I don't have the right one according to the photos. 
 
 
 
 

 
jmeier
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Posted: Tuesday, March 4, 2014 at 9:52:45 PM | IP Logged


twusername said:
"The 2002 Library creator has better lighting/shadow output, and some say it's the only one that really works for 3D objects. I don't have the right one according to the photos."


It has the ability to not have it rendered as a 3D structure, which is what helps eliminate the shadows. It also has some other drawbacks as the ball will pass right through them. The LC06 works fine for surface structures but you need to light it properly in 3DS Max to have it look correct. Attached is the LC I use when using the 2002 one. 
 
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Gunpower61
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Posted: Wednesday, March 5, 2014 at 7:12:23 AM | IP Logged

Thanks for sharing Jim.
TW02 Library Creator is now available in the utilities section.....Utilities and files for TW06...Course design tools

Or go to this link: http://www.coursedownloads.com/extras/category.asp?id=7&gameid=8 
 
 
 
 

 
twusername
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Posted: Wednesday, March 5, 2014 at 11:13:54 AM | IP Logged

Thanks!
???
Could someone upload/send me an actual obj file and it's textures so I can compare it to mine? I'm guessing that's where the problem is because it still won't work. I'll compare the output text. Thanks!!! 
 
 
 
 

 
Gunpower61
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Posted: Wednesday, March 5, 2014 at 11:24:27 AM | IP Logged

edited by: Gunpower61 on Wednesday, March 5, 2014 at 11:28:00 AM
 
Not sure, but maybe you will find help below, maybe you will have to use GMax:

http://www.coursedownloads.com/forum/posts.asp?post=8720 
 
 
 
 

 
twusername
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Posted: Wednesday, March 5, 2014 at 1:40:34 PM | IP Logged

edited by: twusername on Wednesday, March 5, 2014 at 1:44:00 PM
 
Here are the errors Im getting in the attached photo upon Create Library, The photos are attached-
I get the current object-unknown like every time.
If someone could send me an obj and the textures files that worked for them for one object that would be great!
Thanks for the continued help everyone! 
 
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Stylar
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Posted: Wednesday, March 5, 2014 at 2:04:56 PM | IP Logged

Here you can try this.It's a simple red box texture included. 
 
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twusername
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Posted: Wednesday, March 5, 2014 at 2:22:11 PM | IP Logged

THANK YOU Stylar!! Worked perfectly. I can look at it now. And thanks everyone else for the help! 
 
 
 
 

 
twusername
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Posted: Friday, March 7, 2014 at 1:39:22 PM | IP Logged

I figured out mostly the difference in how TW imports obj files, and can import the obj with a texture.
The problem is the texture is distorted on the object. It's not keeping it's uv mapped coordinates from the program.
?? Any help there? 
 
 
 
 

 
twusername
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Posted: Friday, March 7, 2014 at 2:42:31 PM | IP Logged

edited by: twusername on Friday, March 7, 2014 at 2:44:00 PM
 
Here is the file I made. I included the original files plus the blender file.
If you import that obj into your app you see the texture looks good.
Inside the folder there is another folder with an edited script to make it work in Library Creator which I made.

When I use it the texture is skewed on the object in Course Architect and the TW Game.

?? Help? Thanks! 
 
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Marklk
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Posted: Saturday, March 8, 2014 at 12:31:55 AM | IP Logged

edited by: Marklk on Saturday, March 8, 2014 at 12:41:00 AM
 

twusername said:
"I figured out mostly the difference in how TW imports obj files, and can import the obj with a texture.
The problem is the texture is distorted on the object. Its not keeping its uv mapped coordinates from the program.
?? Any help there?"


after the texture is added, and you modify with UVW mapping, are you clicking on which type of structure it is, for example Box, if not it may look ok in gmax but will be distorted in the game, then collapse all to commit the texture to the structure 
 
 
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