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shorty2127 |
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Posted: Saturday, May 28, 2016 at
7:28:56 AM |
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What does it mean on some of the course designs "4 pins per hole version". How do you set-up different pin placements. |
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Gunpower61 |
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Posted: Saturday, May 28, 2016 at
7:41:31 AM |
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edited by: Gunpower61 on
Saturday, May 28, 2016 at
7:42:00 AM
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Hello Shorty,
The designer can choose how many pin locations he will add on the greens. Some designers add 4 or more pin positions on the greens, some are labeled easy pin position, some are labeled difficult pin position. In the game you can choose easy or difficult pin positions, so when the designers added 4 or more pin positions then you can play different flag positions, it is a bit random. However some designers only add 1 pin position on each green, especially when the course is created for a Tour. This way each player will play exactly the same flag position, and so they play with exact same conditions on the Tour. |
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shorty2127 |
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Posted: Saturday, May 28, 2016 at
8:28:01 AM |
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Thanks for clarifying.
Just so I am clear, if it is listed, the pin positions are random and you can not select a specific set-up (except for easy or difficult). |
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Gunpower61 |
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Posted: Saturday, May 28, 2016 at
11:08:57 AM |
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edited by: Gunpower61 on
Saturday, May 28, 2016 at
11:10:00 AM
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Yes exactly, you can only choose easy or difficult pins, and the game will pick them random when the course architect added multi flag positions. For example when the course architect added 4 pin positions: then there will be 2 easy and 2 difficult pin positions on each green. Some designers are using 8 pin positions on each green, then you will have 4 easy and 4 difficult pin positions. When you play together with friends then you all will have the same pin position because you all started the same game. When you finished the first game, and you set up a second game with same course and same conditions, then it is possibble you will have an other flag position. |
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jbcalg |
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Posted: Saturday, May 28, 2016 at
12:18:27 PM |
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'easy' and 'difficult' pins are just terms used by EASports in their Course Architect software
as each pin is added, the software assigns a reference number, starting at 0, then 1, 2,3 etc even numbers are assigned to the 'easy' group, odd numbers to the 'difficult' group
how easy or difficult a pin is in gameplay depends on where they are placed, some designers use random placements, some use a mix of difficulty (ie the 1st easy group - designated as 0 - could be 12 easier placements and 6 more difficult ones, the 1st difficult group - the 1's - could be 12 more difficult vs 6 easier)
CGX used 2 pins per hole, usually based on the real Tournament pin sheets which are available, so that everyone played the same holes, hence everyone was on the same playing field except for wind direction which is somewhat arbitrary when the game starts
the final releases typically just use the 2 original sets of pins, placed onto one course
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edintampa4 |
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Posted: Saturday, May 28, 2016 at
2:35:06 PM |
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"What does it mean on some of the course designs "4 pins per hole version"." I have never seen this designated. Could someone please point out where the "4 pins per hole version" statement would be.. tyvm ed |
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shorty2127 |
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Posted: Saturday, May 28, 2016 at
3:24:37 PM |
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With the new CGX Colonial course the information on the course states "4 pin locations". |
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jbcalg |
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Posted: Saturday, May 28, 2016 at
9:48:51 PM |
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the only reason i replied is because most times - there is no indication of how many pin settings are used by the designer
on the CGXTour, 2 courses were used - courseA and courseB - 1 'easy' and 1'difficult' pin per course so that players were all using the identical pin location for each of the 4 Rds
so, when releasing here at CDL, i combined the pin locations - 2 of each - so that players had some variability, otherwise would get a little boring playing the same pins each time
as stated - architect/designer comments are in the General Information tab of the course download |
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edintampa4 |
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Posted: Sunday, May 29, 2016 at
2:43:19 PM |
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thanx for the replies but I'm a bit confused.. '4 pin location' refers to the tees.. professional, back, middle, forward? and if I'm reading the replies correctly.. they refer to pins on the green location.. easy.. difficult, with options for multiple random sites? |
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TeeOffTowers |
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Posted: Sunday, May 29, 2016 at
3:09:00 PM |
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edited by: TeeOffTowerse on
Sunday, May 29, 2016 at
3:09:00 PM
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OK,
"4 pin locations" has nothing to do with the tees. It refers to how many pins have been set on each green. When 4 pins have been placed, the CA numbers them in order starting at 0 and ending at 3. The CA defines the pin 0 and 2 as "easy" and pin 1 and 3 as "difficult". The CA cannot diferentiate a truly easy and difficult pin hence it is up to the designer to place the first pin "0" in an easy position. Likewise the designer should the second pin "1" in a more difficult position.
Hope this clarifies the confusion.
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The way we are playing here you might want to throw the clubs in the lake. If you throw the clubs in the lake, you might miss the lake.
No course in the works: retired. |
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Gunpower61 |
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Posted: Sunday, May 29, 2016 at
3:10:09 PM |
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Hiya Ed,
4 pins location, means there are 4 flag positions on the greens, so it has nothing to do with the Tees. The course designer will decide where the exact positions of the flags are on the Green in the Course architect. When he creates 4 pin ( flag ) positions, then there will be 2 easy and 2 difficult flag positions. Now when you play that course then in TW08 you have option to choose: Pin placement In TW08 In box Pin Placement you can only choose: Easy or difficult For example you choose: Easy pin placemnt. But there are 2 easy pin positions in that course ( 4 pins location = 2 easy + 2 difficult ). So now the game will choose randomly one of both easy pin positions, you don t know which easy pin position you will get, it is random.
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edintampa4 |
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Posted: Monday, May 30, 2016 at
9:47:59 AM |
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edited by: edintampa4 on
Monday, May 30, 2016 at
9:54:00 AM
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Thank You all for that explanation. It makes it clear to me that I should stay away from ''designing''.. I would end up with a tee on Pebble Beach and pin out on the Monterey Peninsula.. thanx again.. ed |
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TeeOffTowers |
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Posted: Tuesday, May 31, 2016 at
5:09:01 AM |
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"Thank You all for that explanation. It makes it clear to me that I should stay away from ''designing''.. I would end up with a tee on Pebble Beach and pin out on the Monterey Peninsula.. thanx again.. ed" |
Ed,
There is no restriction on course designing. Give it a try, there is plenty of guidance in the tutorials section and you can always PM me if you need further assist and tips. Do not be put off by the negative criticism out there and take heart from the positive.
Good luck.
ToT :D |
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TeeOffTowers Signature |
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The way we are playing here you might want to throw the clubs in the lake. If you throw the clubs in the lake, you might miss the lake.
No course in the works: retired. |
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Hyno Designs |
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Posted: Monday, June 6, 2016 at
12:18:50 PM |
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edited by: Hyno Designs on
Monday, June 6, 2016 at
12:27:00 PM
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Back in the 04 game, you could pick one of 4 pins, which was a cool feature. Now it is just easy or hard. I do 6 to 14 pins per hole depending on the green. Like to use at least 8. Here is the kicker it gets really hard to check and test pins cause every time you compile the course than restart a new game. The game goes back to the default pin, so you have to play your course a few times to see if the pins work. For me that doesn''t really work, cause after 1 round, I am already back in the CA changing stuff. It can really hurt you when you do bad pins, many times this is done and you don''t even know it.
I have no idea what other designer do, but if you only have 2 pins or 4 pins on a course it is pretty easy to get board playing the same pins every time. If you use 8 pins per green, you have 4 x 18 different locations.
Would like to see someone create a MOD were you can pick 1 of 4 pin set to play; like in the 04 game.
If you want to set up some kind of realistic 4 round tournament, you need to create two courses with only 2 pins on each green. That way every player plays the same pins. |
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